michaelHANSMEYER: in recent years, much of the discussion in the field of algorithmic architecture and generative art has focused on what is now termed complex systems. these are understood to be systems with multiple interaction between different components. they often involve the use of agents that behave according to predefined rules, and interact with each other and the environment to generate and emergent and perhaps unpredictable output. while we have no doubt that complex systems can produce intriguing results, our aim lies in creating simple processes to generate complex heterogeneous output. these simple processes have the advantage of more control. as they are highly determinable, their output is predictable and can therefor be easily refined through subsequent adjustments.
in this project we explore two-dimensional subdivision processes that use a simple quad as an input form. we aim to understand the scope of output inherent in a simple recursive process, to examine how output is affected by both the subdivision parameters and by changes in division rules themselves. to this end we develop a total of three subdivision systems that work with both constant and variable weighing schemes. the aim in this project lies in using computation to create an aesthetic that is at once unique and malleable.