the proposal is based on the idea that surface and volume can emerge through the accumulation of lines which self-organize to achieve structure and enclosure. by using the bottom up logic of a dynamic system with embedded intelligence (a multi-agent system) the project achieved biomorphic qualities although its main goal was to meet certain programmatic requirements through the use of simple recursive processes. the advantage of designing through algorithmic procedures rather than directly designing form is that effects can be directly controlled by altering overall behaviors. the process should not be seen as some form of alchemy nor do we believe in letting the algorithm design for us, design intent should be present from beginning to end.
the fibrous topology of the enclosures is generated using the networked trajectories of a multi-agent system. agents are deployed in various generations- using past trajectories as attractors for newer ones, thus creating a hierarchy of trajectories. this process is repeated until enough fibers have been deployed to form everything from structure to surface, or skeleton to skin.
studio critics: cecil BALMOND, roland SNOOKS
team: pablo KOHAN, difeng ZHOU, dan WHIPPLE, andrew GIERKE