• bagpipe

    copenhagen DENMARK

    2nd PLACE – $800

    MAST consists of: ivar HEGGHEIM, jon ANDERSEN, rasmus MØLLER & mads m. ANDERSEN

    suckerPUNCH: describe your project.

    MAST: The overall geometry is driven by the attributes of the chimney, the formal structural qualities of the cone and the organic nature of the hair, by this juxtaposition a ‘character’ to state the relation to the Mocca context is pursued.

    The Mocca Museum as a highly flexible exhibitions space is informed by the program and the sun pattern.

    The outcome is conceived by a controlled interaction between four essential strategies:

    A simple geometry creating fluid continuous enclosures without ”right angles”.

    Decomposing ‘organic’ sequences of movement by wrapping the main volumes and thereby creating poches of interior voids in the skin assemblages.

    Smart structure – integration of technology and environment driven by geometrical solutions.

    Applying the fussy attributes of the hair in order to generate character and ambience.

    The Mocca Museum is structured around two main cones and three minor cones that acts as chimneys. The top void of each main cone creates skylights.

    The visible skylights and continuous walls of the museum suggest a den-like character as a contextual marker and clearly demonstrate the reason for their special design. In contrast to a square room, the cone has a distinct enclosed effect thanks to its natural shape without right angles. Continuous shapes like those of the Museum, emphasizes displayed objects and promotes flexibility.

    By wrapping of the main cone volumes, poches – minor spaces – are created. These can accommodate infrastructural properties: storage, restrooms and staff areas. But the poches are also set to host public facilities such as small flexible workshop spaces and computer labs. This brings integration to all functions without detaching, staff and service areas from the public accessible areas.

    The decentralized system of the chimneys voids inspired by Iranian wind towers facilitates natural ventilation via the chimney effect, and thereby creating a relationship between form, technology and environment.

    The main chimneys provide the museum with indirect but varied light. The light falling along the walls, adds flexibility so objects can be randomly placed in the space. The amount of light can be varied by means of blinds, and if desired, the skylight in the chimneys may be replaced by spotlight directed on a single object or a group of items of the exhibition and since the light falls along the walls, adding the possibility of placing an object anywhere in the room. Because of these “non-spacious” attributes of the building the events and exhibitions will be the constituent for the creation of space.

    Fussy Cloud.
    The site will be a 24-hour space, which will support the museum functions but also operate independently below the museum as a small urban plaza, which is defined by the entrances and the exotic underbelly that is a bridging element between the museum functions.

    At night, light permeates through the crevices of the enclosure shells. The hair acts as an organic machine, where energy is “derived” trough kinetic energy producing light. The light is both responding to underlying formal features, and underlining the character of the building seen from a distance.

    The hair does infrastructural work (lighting) as well as supporting the sensation of a changing atmospheric cloud of fuzzy light in which the relationship between visitor and the core architecture is enhanced. The sensations produced by the lit hairy cloud will create a unique urban plaza – a place for urban events, meeting people, or simply passing through. By means of passing beneath the structure, visitor and space merge into one coherent yet fuzzy environment.

    sP: What or who influenced this project:

    MAST: Alfred Hitchcock

    sP: what were you reading/listening to/watching while developing this project?

    MAST: Listening to: Darkthrone, Odd Future, Minutemen

    Reading: The Box Man by Kobo Abe

    Watching: Låt den rätte komma in

    sP: Whose work is currently on your radar:

    MAST: Terunobu Fujimori, MOS-Office, Max Abramovitz

    jury comments:

    julia KOERNER: This Project shows a lot of potential for a new type of a museum as well. Thought the relation to the topic Comic itself is not clear enough. The explanation of the concept is very good and the idea of the cones. Especially animating I find the hairy dresslike “plaza” space which gives the building a lot of character. Also the ideas to the light effects and building organisation is very thought through.

    alexander PINCUS: Some wonderfully conceived elements that could be developed further to great effect. Requires more control and sensitivity in resolution of geometry.

    peter ZUSPAN: While I am not entirely convinced of the tubes and floor plates of the building, I think the envelope presents an interesting idea of cladding, where the solid plan lines create some nice whimsical apertures. And the treatment of the ground with the hairy ceiling is a playful touch.

    michael SZIVOS: This proposal has a unique and promising formal strategy and an interesting condition at the street level. Unfortunately, how these contribute to the experience of the project is missing from the boards. I am hoping that it would be a successful project based on the fact that I am left wanting to see these spaces.

    brennan buck: This project combines an intriguing public space at ground level with nicely cartoonish massing that should produce dynamic spaces on the interior. Unfortunately, the interior is underdeveloped as shown by the mismatched plan and section. The double-concentric layering in the plan has potential, but is not worked out very well.

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  • WP_Modern_Notepad
    • Reid Nystrom Says:

      Is this the Museum of Scrubbing Bubbles? “They do the work so you don’t have to!” Don’t you need interior renderings? “No, no, no. This building has no inhabitable interior space only a steel structure supporting the exterior forms.” I thought this was a comic and cartoon art museum competition is it not? It seems to be a form generation competition. Why not do a building competition? Then the program has no relevance to the final proposal and entrants can be judged solely on grasshopper and vray skills!

    • a ortiz Says:

      The main rendering reminds me of the nostrils and nose hair of a very hirsute (at least nasally and possibly aurally) old man. The cones, the hair, it’s like that magical wonderland within all of us… and our noses.

    • art v Says:

      yeah, wow, these interiors are, well… non-existent. rhino-> contour -> export ai… it’s unfortunate that form was the only concern in this competition, and it’s not even interesting form.

    • Bob the Builder Says:

      Nah Reid, you got it all wrong. This is the Museum of Dangly Noodles, not the Museum of Scrubbing Bubbles. But really guys, second place? I’m all for innovation and creativity in architectural competitions, but this project really doesn’t make much sense. The entire building is just an outer shell with floors thrown into it without any thought to the program. The trees put into the central space with no door is a nice effect, I always hide trees where nobody will ever see them inside my designs. To top it off there only seems to be two sets of stairs in the entire building and absolutely no structure. The fact that the cones to the ground meet at the center of a floorplate means that the structures wouldn’t be able to be continuous vertically without some major changes unless you have some Harry Potter magic up your sleeve. Sorry but the judge’s comments of: “Unfortunately, the interior is underdeveloped as shown by the mismatched plan and section.”, “While I am not entirely convinced of the tubes and floor plates of the building,…”, and “Thought the relation to the topic Comic itself is not clear enough.” just scream that this project doesn’t deserve second place.

    • James Says:

      The nicest rendering has no sense of scale or context. This competition was truly not taken seriously. It is sad to know that a pretty picture is what decides the winner. This project has no interior….and therefore no soul.

    • Mike Says:

      This is an honorable mention at best. The first entries are not only real architecture, but they work. This truly is a suckerpunch though, I cant believe it won 2nd place.

    • M Moran Says:

      Honestly I am tired of these projects. They have little to no relevance to comics nor a comic book/museum crossover. Do these people read or have ever read comics? This is an ideas competition people! Where are the ideas?! This project is an obvious transplant. It’s sad, these days, how these flashy renderings have taken precedence over any substance. This building type could be anything–what it is not however, is a comic book museum nor deserving of second place. I’m tired of these lame postings. SP, please stop.

    • Einstein Says:

      This took FOUR people!

    • Andy Says:

      “Also the ideas to the… building organisation is very thought through.”


    • Joel Says:

      “Iranian wind towers??” Very amusing

      By the way, the placement of the building on site also seems completely made up…based on the scale of the building there would be no green space left over as shown…talk about ignoring site and program…these guys need to go back to architecture school – first semester.

    • Sigita Says:

      This is not a competition for an aquarium, is it?

    • madv Says:

      this is the second project with a fuzzy soffit

    • Jason Says:

      This gets 2nd place? No soul at all.

    • quirkdee Says:

      As usual, I am very disappointed in the winners. Honestly, I don’t know where the heart and soul of most architectural competitions have gone lately. I rarely see something that is not this repetitive rhetoric of how well does this person use the computer and patterns. Even schools in general are moving away from teaching soul and design to focus on the parametrics and computation. What happened to the Archigrams of this field? Where is the beauty in the creative that started in this field? Architecture is not a profession, its a way of living/thinking that melds many different fields. If we are going to do a Cartoon Museum, I would hope that I would feel like a character in a Cartoon upon entering. This being only a very simplistic way of approaching the problem. None of these entries deal with the idea of the Narative of the Cartoon. Would Stan Lee be satisfied? I think not, he could dream up better than this. Mickey would be pissed.

    • K Brown Says:

      Of course, Reid and Matt have got it (not ignoring you Sig), but quirk hits the whole point of competition architecture today. People are so driven by professionalism and one-up manship that they put portfolio and personal advancement over brevity and enjoyment of architecture. The best ideas come from people who are able to have a sense of humor and wonderment towards the process of creating spaces.

      These are just from slightly evolved CAD monkeys.