suckerPUNCH: describe your project.
so SUGITA / dwight ENGEL / dale SUTTLE: Stickmergy is built by two competing but dependent agent-based systems. The first uses the interaction of its agents, or people, to define spaces in the building. People of different intentions are attracted to each other and together define programmatic spaces at a point in time. The spaces are solidified by the second system– randomly moving particles that generate a 4″x4″x6′ stick when they come in contact with a programmatic space.
Single sticks can be removed by the people, but as the number of sticks increases, together they are able to interfere with the movement of the people agents and permanently define a wall or floor. Within the walls and floors, each stick actively aligns with the others around it to create the flowing transition of vectors across and through the building. The alignment and redundancy of the sticks creates not only a beautiful effect but also a structurally sound and functional building system that can easily move from theoretical project to built building.
sP: what or who influenced this project?
dS: Cecil Balmond, Roland Snooks, Agent-based Design, Stigmergy, Swarms, Self-organization, Network theory, Systems theory.
sP: what were you reading/listening to/watching while developing this project?
dS: Informal by Cecil Balmond, Corpora in Si(gh)te by doubleNegatives Architecture, Phantom of the Opera, Scott Camazine–Self Organization in Biological Systems, Witold Rybczynski
sP: whose work is currently on your radar?
dS: AGU, Kokkugia, Toyo Ito, TheVeryMany, HWKN
Detlef Mertens whose direction as Dean, made explorations like this possible at the University of Pennsylvania School of Design, and will not be quickly forgotten.