suckerPUNCH: describe your project.
michael HANSMEYER: this project explores a procedural approach to generating volumetric form. thus, rather than working with surfaces this project uses volumetric cells – voxels- as its basic geometry. the voxels contain data that can interact with proximate voxels according to pre-established rules. this allows information to be propagated through the voxel space.
eventually this data can be visualized, either as individual elements, or as a hull surrounding elements that share specific attributes or values. two broad algorithms to control the interaction between voxels are explored: reaction-diffusion processes, based on the gray-scott and gierer-meinhardt models, and cellular automata similar to Conway’s Game of Life. In both cases, the inputs to the processes are kept to a bare minimum – the forms are developed exclusively on a prodedural level by using differentiated process parameters.
sP: what or who influenced this project?
mH: 2d cellurar automata, as well as reaction diffusion processes have been explored in great detail and produce fascinating results.
what happens if one sets up these processes in 3D space?