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  • voxels

    voxels
    zurich SWITZERLAND

    suckerPUNCH: describe your project.

    michael HANSMEYER: this project explores a procedural approach to generating volumetric form. thus, rather than working with surfaces this project uses volumetric cells – voxels- as its basic geometry. the voxels contain data that can interact with proximate voxels according to pre-established rules. this allows information to be propagated through the voxel space.


    eventually this data can be visualized, either as individual elements, or as a hull surrounding elements that share specific attributes or values. two broad algorithms to control the interaction between voxels are explored: reaction-diffusion processes, based on the gray-scott and gierer-meinhardt models, and cellular automata similar to Conway’s Game of Life. In both cases, the inputs to the processes are kept to a bare minimum – the forms are developed exclusively on a prodedural level by using differentiated process parameters.

    sP: what or who influenced this project?

    mH: 2d cellurar automata, as well as reaction diffusion processes have been explored in great detail and produce fascinating results.
    what happens if one sets up these processes in 3D space?

    ,

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