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  • sound drawing
    los angeles CALIFORNIA

    suckerPUNCH: describe your project.

    perry HALL: Images of sound waves moving through paint that were filmed live on HD Video.They’re made by channeling bass frequencies into a custom set of tanks and altering the composition of the paint in conjunction with the parameters of the sound. I’ve been making these “Sound Drawings” since about 2002. This is another technique I use to add time, behavior and transformation to painting. All the work is done with oil, acrylic without any digital tools, although its all influenced by digital discourse and tools.

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  • perceptual twist
    maribor SLOVENIA

    suckerPUNCH: describe your project.

    brian de LUNA + james VINCENT: This proposal for the new art gallery in Maribor, Slovenia is based on a relationship where the new building creates a dialog between its local environment and the larger urban context of Maribor. The project sets to create a dynamic relationship between the old city of Maribor and the new Art Gallery by creating a constant state of fluidity through the site, becoming a vital cultural hub along the Drava River. The building is composed of four continuous loops that merge into one space. Each loop contains it own separate program-the Children’s Museum, the Architecture Museum, the Creative Industrial Museum, and the Digital Arts Museum.

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  • POLYP.lux
    new york NEW YORK

    Flash:Light: 2011
    Festival of Ideas for the New City

    SOFTlab produced a hanging installation for the entrance to School Nite, an exhibition of site-specific installations, performances, and discussions. The installation was curated by Nuit Blanche New York as part of Flash:Light 2011 along with the Festival of Ideas for the New City sponsored by the New Museum. 

The installation was in the entrance of St. Patrick’s Catholic School at the corner of Prince and Mott Streets in NYC.

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  • graphic illusionist
    katowice POLAND

    suckerPUNCH: describe your project.

    maciej hajnrich VALP: Balancing between real and magic where ideas and inspiration makes pure graphic illusion.

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  • skin
    paris FRANCE

    suckerPUNCH: describe your project.

    jorge AYALA: Skin is an organic self-structure, an artificial corpus overlapping meshing systems and subsystems, inhabiting space and challenging its perception. Skin was conceived as a computational design, based on emerging logics of construction and manufacturing. Large Scale CNC along with high tech matters and other techniques will be employed to rapid prototype and assemble this processual design.

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  • theBench
    southfield MICHIGAN

    suckerPUNCH: describe your project.

    benjamin BERR+natalie HADDAD+brent DEKRYGER:
    The Initial design approach was to find an architectural solution utilizing multiple methods of digital fabrication to create a performative product.

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  • revolutionary opera
    vienna AUSTRIA

    IoA Sliver Lecture
    May 26, 2011,7pm

    Through the work of FreelandBuck, ‘Eine heiße Viertelstunde’ will document an architectural formalism that combines the complex continuity of topological surfaces and the articulation of tectonics. Enabled by the precise modulation of computation, the firm’s work at the scales of installations, interiors, buildings and infrastructure aims to catalyze a contemporary yet multiplicitous mode of formal continuity: pattern.

  • revolutionary opera
    vienna AUSTRIA

    suckerPUNCH: describe your project.

    TANG fei: I experimented with form production at the Excessive Studio II, Urban Strategies, Die Angewandte Vienna in Austria to produce an Opera Theater or a Concert Hall in the Karmelitermarket.

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  • house
    JAPAN

    Psychedelic and freaked out, Nabuhiko Obayashi’s surreal classic features a house that slowly devours a group of girls. With plenty of kung fu, a terrifying kitty, and a splash of blood, House combines a barrage of experimental techniques and collaged mediums to create an unforgettable assault on the senses.

    [TRAILER]
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  • diverse illustrational artworks
    augsburg GERMANY

    suckerPUNCH: describe your project.

    sebastian ONUFSZAK: A lot of my projects are a mixed-media-development. Usually I start to scribble some rough sketches on a memo. Then I use a huge sheet of paper, on which I illustrate the outlines with a black pen. In the next step I scan and digitalize the artwork and colorize it in Adobe Illustrator. There I try different color combinations and refine everything in Photoshop. After printing the illustration on canvas, I rework some details with color pens, creating graphical patterns or intensify the outlines.

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