suckerPUNCH: describe your project.
Eraser – An idea of an overseer making sure that memories stay on the right track – erasing anything he considers improper.
The Bitch – Change in a parking loot between a modern day witch and a hunter.
The Pathogen – Alien semi-machine virus infecting a sparrow.
The Rhinestone Rain – It might look like one, but despite what we would wish rhinestones are still not diamonds.
Timshel – Whatever makes us is our own choices.
sP: what or who influenced this project?
aS: Eraser – Inspired by my love to sf and the idea of fighting the system – the status quo.
The Bitch – I love the idea of modern witch – almost similar to Stephen King “Firestarter” – a fugitive – someone who’s life is about stay hidden and only fight when she needs to.
The Pathogen – I’m a fan of old-school SF where alien invasion comes without space ships – but quiet and slow – that you never see it coming.
The Rhinestone Rain – The idea that people think by the appearance one while the real subject hides beneath. Concept revolves around fake image of what we often think is real.
Timshel – The idea what is are made of sum of our decisions – with hope that the pros will shade the cons.
sP: what were you reading/listening to/watching while developing this project?
aS: Eraser – heavily influenced by “Heroes” tv show.
The Bitch – As remote as it is – “Firestarter” was base fro this image – but also the idea of modern day Salem witch.
The Pathogen – Movies like “(Invasion of) Body Snatchers” and “The Faculty” were the base of the idea.
The Rhinestone Rain – Tale of “Cinderella” bas based of the concept with some dark lyrics by Nick Drake.
Timshel – Was inspired by song “Timshel” by Mumford and Sons.
sP: whose work is currently on your radar?
aS: i’m huge fan of Wayne Barllowe and as far as designers Domaradzki brothers (both Grzegorz and Krzysztof) are what I would pick as my fav, but I just love any good design as long as it can touch me.