Texas A&M University. College of Architecture. Digital Surface and Geometry
Digital Program Design Consultant: qing XING
Students: ronny ECKELS, lauren WIATREK, brent GOHMERT, tim DURBIN, catlan
FEARON, kristy LEE
suckerPUNCH: describe your project:
gabriel ESQUIVEL : The “Bunny” is part of a series of projects that investigate geometry from developable surfaces to weaving methods in architecture. In an effort to investigate surface logics consisting of highly porous, irregularly defined weaving systems a series of investigative strategies were employed.
This model discusses certain modes of research and their derivatives through a casestudy, The initial form is conceived is a “bunny”, a geometrical variant of the pure mathematical part of a 2 Manifold Mesh. The base mesh of the initial form is developed using the software TopMod3D and Maya. This base mesh is then processed into a woven object using internally developed weaving software designed by Ergun Akleman and Qing Xing. The “bunny is built from almost 3 thousand laser cut pieces.
The relationship between the components of structure and the components of enclosure is conventionally considered to be mutually exclusive. However, in an environment where material efficiency and speed of fabrication is becoming more important, there exists an opportunity to intervene within the fabrication process to assimilate both structure and envelope into one hybridized system that abolishes exclusivity and attains a higher level of efficiency.
This is where the study of Band Decomposition of 2-Manifold Meshes becomes important the possibility of this bands being both structure and skin. This research will encourage and enable architects to use digital software as a generative tool and the laser cutter, CNC Mill, plastic bender and welder as a means to bring virtual systems into the physical realm.
On our radar is Ergun Akleman, Top Mod and Theverymany