suckerPUNCH: describe your project.
starTT: WHATAMI is based on the manufacturing of an artificial archipelago-hill, generating smaller green areas in the garden and potentially outside the museum. WHATAMI is the corruption of “What am I”, the industrial declination of the first puzzle invented in the XVIII century for fun-learning by John Spilsbury, it could be dismounted along the geographic boundaries; a tribute to the maps of Alighiero Boetti, which is dedicated to the square of the MAXXI. The hill works as a garden, injecting “green” into the concrete plateau of the museum’s outdoor space, allowing it to serve as a stage and/or parterre for concerts and other events, or as a space to rest and look at the museum itself.
The artificial landscape will be punctuated by large “flowers” providing light, shadow and sound. The materials proposed for the installation involve a two-fold recycling processes; natural elements will come back to their original sites, the high-tech objects will be replaced in one of the abandoned places of the city waiting for a rehabilitation.
WHATAMI is a way to explore the relation natural/artificial within our discipline and about the rehabilitation of used soils. It is a cyborg nature with mobile islands and technic flowers to have shadows and lights.
sP: what or who influenced this project?
starTT: First of all the spatial relations with its precences: the Zaha Hadid museum, the XX century sourronding buildings, the urban texture. We designed a landscape relations between whatami and the other elements.
In addition we used the works of the american engraver Spilsbury to imagine the islands, the reflections of Boetti about the Aestethic of geography and the drawings of Superstudio about the relation natural/artificial
sP: what were you reading/listening to/watching while developing this project?
starTT: see answer n.4
sP: whose work is currently on your radar?
starTT: minollo from Massimo Troisi