suckerPUNCH: describe your project.
nathan SMITH: A city is a variegated set of cultural influences. It stems from an initial condition (host) and is transformed and mutilated by parasitic operatives that work in differing speeds, locales, powers, and times. In order to further postulate the effects that culture has on architecture and the spatial realm, I created a false scenario and employed the rules of a custom game to postulate such possibilities. This was created through a series of grasshopper scripts that worked along with the script of the game which was then played a multitude of times to study urban growth. This is one example of a particular game.
sP: what or who influenced this project?
nS: Keith Kaseman, Ed Keller, Former Residents
sP: what were you reading/listening to/watching while developing this project?
nS: Reading: Tufte, Phillip K. Dick
Listenting: RadioLab, Polysics, The Knife, Deadmau5, Holy Fuck, Death From Above 1979, Daft Punk, Animal Collective
Watching: Eraserhead (David Lynch), Waking Life, Yngwie Malmsteen
sP: whose work is currently on your radar?
nS: Mark Price, Prologue, David Benjamin
Critic: keith KASEMAN