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  • Fuzz Pavilion

    Fuzz Pavilion
    brooklyn NEW YORK

    suckerPUNCH: describe your project.
    francis BITONTI: The formal logic is generated using a probabilistic branching method. The pavilion is first in a series of explorations examining the intersection of structure and noise.

    sP: what or who influenced this project?
    fB: Signal interference.

    sP: what were you reading/listening to/watching while developing this project?
    fB: I have been listening to mostly Carsten Nicolai and watching lots of Horror and Science-Fiction B Movies.

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