suckerPUNCH: Describe your project.
Co-de-iT: The eye is, in itself, a poor organ for vision: while our peripheral vision feeds our brain with a general but blurred image, our ability to perceive the details is limited to a narrow zone of the retina (the fovea). Our brain, in order to complete and make sense to the eye transmitted data, is continuously making hypothesis, assumptions and conclusions from incomplete data, based on previous experiences.
Thriving on this limit, the installation stimulates the exploration from a range of distances: the first impact renders a general perception of the object; its internal convolutions (parts folding on themselves) generate a visual incompleteness which triggers the aforementioned hypothesis formulation process and induces the observer’s approach. While getting closer the gradual scale change affects the perception, up to the point where it’s possible to appreciate in full the component’s detail, but the overall perception is lost.
The installation comprises 528 unique, parametrically generated components, designed and engineered through Rhinoceros and Grasshopper (generative and parametric modeling program) and fabricated via laser cut on planar sheets of polypropylene. Working within strict time and budget constraints without giving up on complexity of effects meant to consider cost (which was real-time monitored all through the design process) as a driver for design in order to generate economies of form, material and construction details. Our goal was to push as much as possible on complexity as an effect of aggregation and mutual relations among simple shapes (in order to implement the necessary perceptual scale gradient), starting from the elementary geometry capable of structural resistance: the triangle. The exploration then proceeded experimenting simultaneously component’s morphologies capable to embed structure, space and ornament in a unique element cut from flat sheets as well as general organizations that could answer structural, economic and perceptual issues through morphology in order to maintain a readable ordering principle while still giving us margins and buffers to manoeuvre the desired gradients of complexity as well as to verify the system’s effects and affects.
sP: What or who influenced this project?
Co-de-iT: (The answer to this and the following question are the accumulation of our individual answers.) Nature, the network, eye anatomy and vision, Marc Fornes, Iris Van Herpen, U-Ram Choe.
sP: What were you reading/listening to/watching while developing this project?
Co-de-iT: Listening to: Ryoji Ikeda, deadmou5, John Mayer, Pink Floyd, Jamiroquai, Nils Frahm & Anne Muller – 7 Fingers, Luup – Meadow Rituals, Seth Troxler, Aphex Twin, John De Leo.
Reading: Kevin Kelly – What technology wants and his posts on The Technium, tweets by @amishare @ViRAms @livingarchitect, Verso un’intelligenza digitale, Emergent Technologies and Design (M. Hensel, A. Menges, M. Weinstock), Digital Fabrications – Architectural and Material Techniques (Lisa Iwamoto).
Watching: Fringe, TEDTalk videos.
sP: Whose work is currently on your radar?
Co-de-iT: Everything, emergent systems at all scales in nature & contemporary society, Francois Roche, Hernan Diaz Alonso, Tyler Bornstein, Biothing, Jose Sanchez, Polynoid, MRK, onformative.
Design Team: Co-de-iT—Alessio Erioli, Andrea Graziano, Davide Del Giudice (principals); Mirco Bianchini, Alessandro Zomparelli (collaborators).
Location: Red October Palace, Moscow
Program: installation for MIGZ festival – http://www.migz.ru/
Materials: polypropilene, plywood
Exhibition Curators: Alexei Scherbina, Alexandra Gavrilova.
Completion: September 2011.
Moscow local crew: Alexandra Gavrilova, Sergey Titov, Nataly Solovieva, Anzhelika Baryshnikova
Photos: Sergey Titov