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  • Sporadic Luminance

    Sporadic Luminance
    los angeles CALIFORNIA

    suckerPUNCH: Describe your project.

    gary MARTINEZ & ryan RUSSELL: The intention of this design process was to explore the development of a light-emitting piece that is not merely an object, but an architectural surface that is dynamic and offers depth. The project seeks to develop and enhance the atmosphere it begins to encompass, shedding light in multi-level patterns upon surfaces while offering a spatial glow throughout the space in which it is held.

    The project takes advantage of common materials accompanied with digital fabrication techniques to offer material simplicity and formal complexity simultaneously. It also incorporates lighting filters that are used to soften and manipulate the light as well as become an aesthetic element without the illuminating background light. Whether in the OFF or ON position, the design integrates sporadic atmospheric effects that transform and influence its spatial environment.

    sP: What or who influenced this project?
    gM & rR: Biological cells and their growth patterns, Zaha Hadid, digital fabrication techniques

    sP: What were you reading/listening to/watching while developing this project?
    gM & rR: Michael Hensel, Achim Menges, Michael Weinstock – “Emergent Technologies and Design.”, Lisa Iwamoto – “Digital Fabrications”, Deadmaus, Stromae, RJD2, Pride and Prejudice and Zombies

    sP: Whose work is currently on your radar?
    gM & rR: Steven Holl, JohnstonMarklee, OFF Architecture, LAVA, SOFTlab, Matsys, SproutDM, IKONIKO
    also if there are any additional credits or links that you would like posted with your project please let us know.

    Additional links: ryan-russell.comgary-martinez.com

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