• geoCOMB

    san antonio TEXAS

    suckerPUNCH: Describe your project.

    yuichiro ITAYAMA: As Fuller, Ito, and Aranda/Lasch did, I started by creating honeycomb geometry. Developing the geometry through the software Rhino and Grasshopper. I began with not to just make regular honeycomb, but to create a random hexagon field that would grow in specific directions. Then, I began to develop the honeycomb pattern as a 3D model using a Grasshopper plug-in called GeometryGym. I started with two simple lines and by dividing those lines I could connect separate curves to the original lines. I then used GeometryGym to fill in the space with polyhedrons.

    After making the 3D honeycomb geometry I took it into the software Maya to edit the overall geometry. I began by averaging the vertexes to make the geometry smoother. Each iteration made the geometry smoother, as shown in levels 1-4. By flipping the process I noticed a change in the overall geometry, which was later extruded to create a framework that was converted into a SUB-D polygon model for the final design.

    sP: What or who influenced this project?
    yI: Patterning systems found in nature, and the work of Toyo Ito, Frei Otto, Buckminster Fuller, Erwin Hauer, and Aranda/Lasch.

    sP: What were you reading/listening to/watching while developing this project?
    yI: Frei Otto—Complete Works and Occupying and Connecting; Buckminster Fuller—Buckminster Fuller’s Universe: His Life and Work; Architectural Design—The Patterns of Architecture; Lars Spuybroek—The Architecture of Varation; Steven Johnson—Emergence.

    sP: Whose work is currently on your radar?
    yI: J. Mayer H., Issey Miyake, Lars Spuybroek, Alisa Andrasek, and Iris Van Herpen.

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    • bpv Says:

      This has nothing to do with anything??

    • mark Says:

      I have been looking through many projects posted on SuckerPunch, and noticing couple posts that are just primitive and superficial in thoughts behind the design. This is a type of project where you ask the question “why?” to every aspect of it, and you realize there is nothing to it.

      For the future, come up with why your exploration is anyway significant, and I’m sure you will get better results.

    • Peter Says:

      Autonomy .