suckerPUNCH: Describe your project.
yuichiro ITAYAMA: As Fuller, Ito, and Aranda/Lasch did, I started by creating honeycomb geometry. Developing the geometry through the software Rhino and Grasshopper. I began with not to just make regular honeycomb, but to create a random hexagon field that would grow in specific directions. Then, I began to develop the honeycomb pattern as a 3D model using a Grasshopper plug-in called GeometryGym. I started with two simple lines and by dividing those lines I could connect separate curves to the original lines. I then used GeometryGym to fill in the space with polyhedrons.
After making the 3D honeycomb geometry I took it into the software Maya to edit the overall geometry. I began by averaging the vertexes to make the geometry smoother. Each iteration made the geometry smoother, as shown in levels 1-4. By flipping the process I noticed a change in the overall geometry, which was later extruded to create a framework that was converted into a SUB-D polygon model for the final design.
sP: What or who influenced this project?
yI: Patterning systems found in nature, and the work of Toyo Ito, Frei Otto, Buckminster Fuller, Erwin Hauer, and Aranda/Lasch.
sP: What were you reading/listening to/watching while developing this project?
yI: Frei Otto—Complete Works and Occupying and Connecting; Buckminster Fuller—Buckminster Fuller’s Universe: His Life and Work; Architectural Design—The Patterns of Architecture; Lars Spuybroek—The Architecture of Varation; Steven Johnson—Emergence.
sP: Whose work is currently on your radar?
yI: J. Mayer H., Issey Miyake, Lars Spuybroek, Alisa Andrasek, and Iris Van Herpen.