suckerPUNCH: Describe your project.
jonathan WIMMEL: The idea is for an urban experiment scaled to the boundaries of a dynamic site and encompassing all components of a city. This experiment is proposed to imagine and self-manufacture the phenomena of the urban ecology in its own context. Catalyzed by engaging the participant through a reciprocal evolution of the social and tectonic aspects of architecture—the hypothesis of the experiment is imagined to allow for the reinvention of space through social interaction, on multiple scales of production.
If the user, and the relationships of user to user, and user to object, are at the core of any city, and the vitality of the city embodies their essential structure, what does it take to realize the city condition as a dynamic organism that establishes its agency through a sequential feedback? can we locate the user relative to the user’s thresholds? what makes the moments that compose the city?
. . . do the moments themselves frame the Architecture? . . . or does the Architecture frame the moments through its tectonic presence? . . .
This basic understanding is that the relationship of the user is defined through an adjacent sequencing of static objects that eventually instigate a dynamic feedback . . . but suppose how may one begin creating the relationship of reciprocity between the human and the built condition when the reciprocity is already dynamic? what would it take to make a city as dynamic as the social circumstances in which it is framed then?
This project intends to investigate the production of the urban microcosm as a case study for a future of the city. Placed at the inter-modal threshold of Terminal Island in Long Beach CA, the sketch of the city system is realized. The site defines the constraints of the city through the x-y-z axis. The City defines the imagination of the social exchanges and individual experiences through its dynamic architecture. Imagined through the Architecture of a vertical city, a production facility and a field of light responsive to interaction in the city mirrored on an adjacent site. the variables that shape the typical urban condition are redefined through this micro to macro city system.
The narrative operates as a structure for the systematic production of the city and its culture, and the participants’ ability to instantaneously transform their environment on multiple scales, a narrative that uses the distribution of programmatic components to sever the connection of the user from the everyday habit where typical relationships occur. On a larger social scale, this will also allow for a a new form of space inherent to the city’s temporal nature.
The architecture configures to the context for the occasion of the unexpected situation, the quality of the moment which is unique: thus realizing a system of generative learning from the responsive built condition over multiple life-cycles. Taking place in the “City Unknown.”
“Not the reproduction through an artificial digital medium, real affects generated by something that does not actually exist.” — Slavoj Zizek
SCI-ARC 2010 UG—Thesis Studio
Mentor: Michael Rotondi
sP: What or who influenced this project?
jW: Michael Rotondi, Peter Cook, Ed Keller, Juan Azulay.
sP: What were you reading/listening to/watching while developing this project?
jW: Reading: Snow Crash by Neal Stephenson, Richard Norton on ” Feral Cities”; Watching: La jetée by Chris Marker, Dune directed by David Lynch; Listening: Elliot Smith, The Ramones, The Misfits, Ratatat, Depeche Mode, Squarepusher, John Coltrane.
sP: Whose work is currently on your radar?
jW: Prozign Architects @ www.prozign.com; Matter Management @ www.ma77er.com; soCinematic @ www.socinematic.com.
Additional credits and links:
Special Thanks: Tim Do, Phil Ramirez.