suckerPUNCH: Describe your project.
m. casey REHM (Kinch): This is a series of sketches that is part of a larger project dealing with issues of agency and figure. I use short exercises like this with specific and internal constraints which operate in a conceptual vacuum to develop behaviors and methods with the intention of later integrating them into architectural projects which have a more complex set of constraints already built into them. This particular study links a genetic growth trigger with an agent population which has a topological understanding of its population as well as simulated material behaviors.
The genetic behavior in this case is a Von Neumann outer-totalistic CA, which I use because it can handle population changes as long as the agents maintain a manifold quad based topology. My goal with this project is to acquire behaviors which produce voluptuous and bulbous figural effects in my behavior catalog, as most of my other systems up to this point deal with lithe, tendril like forms driven by mimicking curves from rococo design and contemporary illustrators like Si Scott. Additionally, the material behaviors are geared toward the production of sensations relating to tension and weight (sagging and stretching).
sP:What or who influenced this project?
cR: Kokkugia, particularly in this case, discussions with Rob Stuart-Smith on methods for linking surface-tension/material properties to agent behaviors while we were conducting research for Cecil Balmond. Chichen Yang’s work on agent driven meshes while we worked together as students. The abhominal works by Jason Hopkins. Great big fat persons (LINK). Hernan Diaz Alonso (whose critical aesthetic framework I use as a reminder that this isn’t producing anything interesting yet).
sP: What were you reading/listening to/watching while developing this project?
cR: At the time I was working on this I was re-reading texts for use in my fall design studio, so the usual suspects like Deleuze’s Francis Bacon, Herodotus, Calvino. I was listening to Kyuss, Queens of the Stone Age, MOP, and The Basketball Jones podcast when working on repetitive tasks. Inoffensive songs from air line and technology commercials with a lot of pianos while doing vector math/ coding. Watching? I see everything. I watch you in the morning. I watch you in the evening. You can’t hide your secrets from me. Also sometimes I watch J Dilla’s “Nothing Like This” video on repeat. Either one.
sP: Whose work is currently on your radar?
cR: People specializing in the production of sensation through mechanical complications like Robert Houdin and MB&F. Francois Roche’s (n)certainties studios. Student Work at the DRL, particularly the Material Computation stuff. Martin Nowak’s research on spatial game theory.