suckerPUNCH: Describe your project.
harlen MILLER, francesco VALENTE-GORJUP, & jordon GEARHART: Succulent plants, also known as succulents or fat plants, are water-retaining plants adapted to arid climate or soil conditions. Succulent plants store water in their leaves, stems and/or roots. The storage of water often gives succulent plants a more swollen or fleshy appearance than other plants, also known as succulence. In addition to succulence, succulent plants variously have other water-saving features. The Succulant Hyspid creates an unexpected relationship between the observer and the lighting.
Initially, this EMOtive lamp is viewed from a distance in a state of rest with an ever so slight central glow. When approached, the Succulent Hyspid senses one’s proximity and closes up exposing its spiny outer skin in defense. This Emo is luscious and grotesque. It is delicately protective preventing the viewer from touching its sensuous interior.
Topic of the Studio: The technological focus of the seminar was multimedia. Instead of focusing on a single material or manufacturing technology we worked on the problems involved in combining a multiplicity of technologies and materials into sensible electro-material wholes. The task was to design an EMO – emotionally charged, interactive, electro-material object. EMOs must react to human presence, change mood and deploy a minimum of three material technologies. EMO’s are sensation objects. They should be specific in character, avoid easy comprehension, retain their mystique and capacity for surprise. A successful EMO should generate powerful and immediate lived experiences. We studied entities in nature, art, fashion and architecture which are formed by a multiplicity of material systems in order to understand what makes them coherent as opposed to collaged, as well as to understand how they create their effects. We explored available manufacturing techniques such as 3D printing, lasercutting, milling, vacuum forming, casting and various molding methods in order to select suitable fabrication technologies for each project. We also researched computer controlled robotic movement, LED lighting and sensor technologies in order to introduce interactivity and kinetics to the EMOs.
sP: What or who influenced this project?
hM, fV-G, & jG: Kivi Sotamaa, HR Giger, Southern California’s Industrial Entertainment Complex.
sP: What were you reading/listening to/watching while developing this project?
hM, fV-G, & jG: Three different minds, three different tastes.
sP: Whose work is currently on your radar?
hM, fV-G, & jG: Factory Fifteen, Joshua Hoffine, Numen, Urbana, Tomohiro Inaba.