suckerPUNCH: Describe your project.
anirudh DHAWAN: My intentions and research initiatives were the exploration of the design-related principles of automation, computation, material and sensory intelligence, and robotics by employing a scenario in Japan at the Fukoshima-Daichi Nuclear Facility; where the facility is being augmented to graft new extensions to active sectors(not currently damaged) with both material (radiation absorbent concrete) and immaterial systems (sensors, nodes).
Essentially the project is to explore the potential of covering the contaminated zones of the site with panels of radiation absorbent concrete (a material which can be derived from a concoction of materials in abundance on site), and embed a nodal system of sensors within the fabricated structures which can relay to robots the amount of radiation on site, as well as people monitoring the progress of remediation well away from the physiological dangers of radiation exposure.
The project delivers another reading of an intelligent network with a process derived between research, analysis, and design exploration describing stages of radical mutation within the facility with the intent of creating a new type of interface between the precedent hazards of the territory. In addition, I intend to develop a protocol to bring a new experience to people of how we can revitalize or reread the site in an educated way after the event of chaos. The research in robotics and construction led to the idea that the technology could be used as a strategic protocol to cover radiation proximities in an optimized skin of porous radiation absorbent concrete, constructing and remapping the feedback network via embedded radiation/ thermal sensors used for monitoring radiation and conditions on site, while also redeveloping spatially and functionally the mechanisms of the power production plant for future reprogramming place. The reprogramming aspects explore the experiential protocols towards human interaction with the to-be neutralized territory. The facility could then be visited by land (excursions), sea (boats), and air (planes and helicopters) during the day and night as a re-purposed environment; interactive and informative to visitors of how the place once was and what condition it currently is in. The results of the project are also a demonstrative exploration between parametric models, programming tools, graphic robotic simulations, and digital to physical fabrications, trying to create an efficient workflow or distribution between the digital and physical domains.
sP: What or who influenced this project?
aD: Francois Roche, 3Dprinting/contour-crafting, responsive skins, robotics, bio-materials, material behavior.
sP: What were you reading/listening to/watching while developing this project?
aD: Reading: CyberPunk material, AD primers/readers, manifestos + theories; Listening: Daft Punk, Radiohead, Lamb of God, NIN, RATM, Florence and the Machine, Deadmau5, Bon Ivor; Watching: Tim Burton movies, South Park, Family Guy, SNL, Daily Show/Colbert Report, IRobot.
sP: Whose work is currently on your radar?
aD: Francois Roche, Achim Menges, Ball-Nogues Studio, The Very Many, Morphosis, Testa/Wieser.
Additional credits and links:
Formal Substance [Anirudh Dhawan]