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  • Generative morphologies: deep surface

    Generative morphologies: deep surface
    los angeles CALIFORNIA

    suckerPUNCH: Describe your project.

    mostafa GHAFFARI: Using igeo script, line drawings were produced that imply significant depth. Those drawings were interpreted both in their representational and geometrical relationships into surface conditions. Further through the project, the implied depth was amplified by obscuring the edge conditions between the surface and the 3d manifestation of the surface. To maximize these affects, layers required having visual homogeneity, yet they had to be distinguished as separate objects.

    Moving to site, placing the surface module in vertical and horizontal axis, sets new set of relationships externally on the edge conditions and internally produces potentials for the garden to take place. Further, by exaggerating edge conditions and articulating them the space between the 3-D manifestation and the surface becomes a habitable exterior space. Due to the directionality of the surface geometry another challenge was to use similar articulation to terminate the skin at ends. Looking back at earlier line work studies, those presentation qualities were used as a design tool to offer another set of qualities that was to utilize and transform the surface edges and creases into a 3-D fraying condition at ends. These conditions offered a solution to the corner problem in the site, and dematerializes the moment of termination.

    sP: What or who influenced this project?:
    mG: The work of Jason Payne and Roland Snooks.

    sP: What were you reading/listening to/watching while developing this project?:
    mG: I was mostly listening to Thom Yorke or James Blake and watching Futurama or Dexter, and reading the book Room by Emma Donoghue.

    sP: Whose work is currently on your radar?:
    mG: Jason Payne, Ronal Snooks, UNStudio, and Thom Mayne.

    Additional credits and links:
    The scripted drawings were done in collaboration with Aaron Olko.

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