• Expressions :: SRS

    Expressions :: SRS
    brooklyn NEW YORK

    suckerPUNCH: Describe your project.

    robert lee BRACKETT, III (Digital Nouveau): Expressions :: Synaptic Resistive Skin

    Layered relationships incorporating synaptic impulses, behavioral dependencies, tectonic resistance & temporal latency converge, producing a space of emergent surface patterns. A resistive skin dances to an adaptive pseudo-aperiodic rhythm generated with Maya’s simulation and animation tools. The presence of time shifts from a linear index of progressing behavior to a generative component with instantaneous emergence.

    The E:SRS employs Maya’s expression engine to generate micro-scale relationships among distinct surface geometry families. Synaptic signals inform each family to pulse, scale, translate and contract within bounded randomly generated ranges. The surface searched the extents of constrained deformation, probing behavioral possibilities. Dynamic simulation tools: particle systems, proxy geometry linking & tectonic spring systems produce latent temporal rhythms that propagate and converge across the active surface. Expressions; faces emerge within the behavioral matrix to explore infinitely variable, constrained, spatial pattern generation.

    The E:SRS project takes advantage of 4th axis CNC fabrication technology, extracting these infinite patterns from the virtual simulation & rapidly translating digital form into unique physical objects. The final sculptural wall system takes periodic samples of the E:SRS system and outputs them directly to RhinoCAM for CNC programming. Each component runs through a prototyped toolpath system before being carved from solid stock material in a single cutting operation on NYCCT’s two Roland MDX540 4-axis CNC routers.

    The result is a pseudo-modularized paneling system generating quick infinite surface and formal variation straight through to production. Material expressions, material behavior.

    sP: What or who influenced this project?
    rB: Originally abandoned research from studio with Hernan Diaz Alonso at GSAPP, I was inspired to re-explore the synaptic deformations while setting up NYCCT’s 4-axis CNC machines. The initial inspiration was the disconnection between the cyborgs bio-mechanical structure and living skin in the final confrontation of Ghost in the Shell.

    sP: What were you reading/listening to/watching while developing this project?
    rB: Reading: Xenocide by Orson Scott Card; Left Hand of Darkness by Ursula K. LeGuin; The Call of Cthulhu by HP Lovecraft; and Extreme Programming Explained by Kent Beck. Playing:
    Syndicate. Watching: Ghost in the Shell.

    sP: Whose work is currently on your radar?
    rB: Maeta Design LLC; Bittertang; Francois Roche, new-territories, Devil Trap [LINK].

    Additional credits & links:
    [INTERSECTIONS, NYCCT Symposium & Exhibition]

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