suckerPUNCH: Describe your project.
Carlo Maria MORSIANI & Matthijs la ROI: During the summer of 2012, the Italian furniture company IABLU hosted an international design workshop named Candelabrum 2.0 in which the interaction between digital realities and craftsmanship possibilities culminated in the realization of a wooden pavilion. Situated near the Medieval village of Castelvetro in the countryside of Modena, Italy, a complex volume of 900 components and 199 candles provoked a contrast between the local old brick walls and ordered wine yards with the complex composition of fragile wooden sticks and dynamic shadow plays.
The final outcome was the consequence of a collaborative process by designers with different backgrounds operating between digital intelligences and craftsmanship aesthetics. It was in the combination of advanced algorithmic tools, computer driven CNC manufacturing techniques and crafted woodwork experience that the hybrid character of the scheme could strongly appear. The use of contemporary digital devices, capable of generating parametrically related geometrical objects, gave birth to more that 60 plans, by eight designers, in only two days. Those mediums are able, today, to provide the author with more and more freedom, giving the ability to sculpt complex configurations guided mainly by intuition. A digital algorithm ensured that for every possible composition all the production drawings where automatically unfolded. In this way a design proposal was able to be fully detailed in just a matter of seconds. The precondition for the designer to work with such methodologies is that he or her not only can define the “brick” but also the complete construction system that goes along with it, monitoring, therefore, every working steps.
However, in the current time of open-source communities, the central role of the architect as an autonomous personality, is permanently disrupted. The author, its tool, and the result cannot be detected as three independent bodies anymore, butthey rather must be seen as an open network where every one is actively influencing each others as never before, consequently ensuring, a constant evolution. Candelabrum 2.0 was a logic and not a design, a possibility and not a solution, a process without a clear outcome. It was a project in which each personality could influence the product. A joint system of non linear development based on a traversal method that tested minor changes in comparison to the overall composition. Candelabrum 2.0, finally, was a fascination for the beauty of imperfection.
sP: What or who influenced this project?
CMM & MLR: Our curiosity to blend craftmanship aesthetics and digital intelligences.
sP: What were you reading/listening to/watching while developing this project?
CMM & MLR: Watching Total Recall, Cattica, Metropolis.
sP: Whose work is currently on your radar?
CMM: Peter Zumthor, Valerio Olgiati, Christian Ketez, Herzog & de Meuron.
MLR: Softkill Design, Supermanoeuvre, Kokkugia.
Additional credits and links:
Teaching Staff: Carlo Maria Morsiani, Matthijs la Roi.
Special thanks to the participants: John Juhyung Chun, David Gillles, Xin Dogterom, Niels van Dijk, Carlotta Speranza, Niccolo Marini.