Why still speak of the real and the virtual, the material and immaterial? Here these categories are not in opposition, or in some metaphysical disagreement, but more in an electro-liquid aggregation, enforcing each other, as in a two-part adhesive. — Lars Spuybroek, “Motor Geometry”
In a fascinating presentation, Russell Lowe will show work from a range of projects that use computer gaming technology to support, extend and challenge architectural design.
Russell LOWE, “Computer Gaming Technology and Architecture”
6.00-8.00 pm / Center for Architecture
536 Laguardia Pl.
New York, NY 10012
Using a mixture of video footage and live demonstration of custom hardware and software, he will showcase the potential of computer gaming technology to expand the limits of architectural design, programmatic simulation and step-by-step construction sequencing—deploying gaming engines to visualize and teach component assembly, occupant ergonomics, navigation and physical safety, and various construction methodologies.
Russell Lowe is a Senior Lecturer at the University of New South Wales in Sydney, Australia, where he teaches first year architectural studies and the final year Masters of Architecture program, both within the Faculty of the Built Environment. His research focuses on the repurposing of computer gaming technology to engage architectural ideas and concepts, outside of its traditional use within the entertainment industry. Mr. Lowe has developed unique opportunities for architects to take advantage of the multiple perspectives that the new media and computer gaming environments afford. His prize-winning research on architectural space spans from clinical (healthcare) simulation through construction technology to fine art films, which have been exhibited worldwide in film festivals as well as private art galleries and museums.
For more information on Russell Lowe and his work, you may visit: