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  • Freestyle Wandering Machine

    Freestyle Wandering Machine
    vienna AUSTRIA

    University of Applied Arts Vienna

    suckerPUNCH: Describe your project.

    Galo MONCAYO-ASAN & Dominik STRZELEC: Driven by its immediate surrounding, little by little, the machine deposits material while sensing and moving within its territory. Traces left by its passing alter the landscape it operates within, step by step. Instant decisions solidify, aggregate and therefore shift or constrain its possible future trajectories.

    Moving away from industrial precision towards almost primitive – still digitally mediated – ways of constructing and articulating the space, poses a question whether material traces of networked culture have to be highly technological. Matter, whether tangible or virtual, becomes a medium of record. Since there is no other blueprint than the behavior itself, resulting shapes gain their specificity from tool resolution, medium fidelity and saturation of generative processes, leaving them as traces.

    sP: What or who influenced this project?
    GM & DS: Reverse Simulation Music Methodology by Masahiro Miva; “Hektor,” the Spray-paint Output Device by Uli Franke and Jürg Lehni.

    sP: What were you reading/listening to/watching while developing this project?
    GM & DS: Reading The Medium Is the Massage, Marshall McLuhan; High Technē, R. L. Rutsky.

    sP: Whose work is currently on your radar?:
    GM & DS: Friends around.

    Additional credits and links:
    [galomoncayo.net]
    [echoechonoisenoise]

    , , ,

  • WP_Modern_Notepad
    • batman Says:

      Beautiful design, but completely unconvincing proof of fabrication concept (fabrication outcome). Just sayin’

    • echo Says:

      dear batman :D ,
      thx for kind words.. at that point [2 years ago] we were quite far away from attempting to prove anything – we were rather formulating a question – what happens if we don’t try to use maschines as means to represent’ideal’ cad generated models, thus falling into series of reductions [ idea>scaleless digital model>fabrication optimization>material constrains>material object ], but instead design behaviors leaving material traces. this maschine was one part of much larger speculative project [together with "shape as record", "hackerspaces", "noInput" and "open architecture open design" initiative ] , parts of which are documented on my blog, and parts still unpublished.

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