• Amsterdam Workplace VI

    Amsterdam Workplace VI. Look up toward one of the 3 main int. voids.


    Harvard GSD

    critic: Ben van BERKEL

    suckerPUNCH: Describe your project.

    Yaohua WANG: VFX is short for visual effects. VFX industry is in a stage of its middle-age. It is younger than the mature and defined financial industries but older than the pimply and adolescent .com startups. At the moment, the middle-age VFX industry, is facing transitions.

    VFX Market///

    Back to 10 years ago, almost 90% of the VFX studios were located in California. In the 2006, did the introduction of the UK financial incentives, which coincided with the filming of the Harry Potter franchise, created ìthe perfect stormî – financial and culturally. It created a nomadic dependency on government subsidies for the film industry determined where the VFX companies were stationed. Currently, the VFX industry became a wandering ìSubsidy Nomadî. VFX companies were destabilized and moved from country to country to chase after greater government subsidies. This instability was at great cost for the companies, who suffered great moving costs because of the sunk costs of infrastructure setup.

    VFX Work Mode///

    The VFX work mode is also undergoing transformation. Traditionally, filming and VFX post production were two separate process. VFX post production started after filming was finished. But by then, most of the immediacy of performance was lost. The movie Avatar introduced a new model, that James Cameron called Volume. Volume was an system integrated VFX and filming. Large part of the special effects, such as the scene production, had been completed before filming began. When filming, from the virtual camera, the director could directly see the actors in the digital environment as their digital characters. This greatly improved the effectiveness of the special effects. Brought new dynamic for VFX industryís work patterns and work space.


    In order to reduce the financial risk for the VFX companies to enter Amsterdam, this design proposes an infrastructure for VFX industry.

    The core of the building is a horizontally diverse and vertically contiguous office space. Function is divided into three main groups: VFX Production Space, Film Production Space and Knowledge Archive Space. The VFX Production Space contains the VFX workspace, recess space and administration space. Film Production Space includes large-scale film shooting space, office space. Knowledge Archive Space includes data collection, model making, knowledge sharing. The spacial arrangement of these three groups is basing on one dynamic diagram. In this diagram, by mobilize three circles, it created rich composition conditions between themselves.

    Thus, in terms of plans, each level has a unique spatial quality. For instance, The first level is a dispersed spatial arrangement, three functional groups are relatively independent; while the third level is a linear symmetric mode, which has a stronger connection between the three functional blocks, which provides the possibility of closely connection between the performances and post-production. At the same time, in the section, between each layer has a continuous spatial progressive relationship, which produces a vertical continuous experience. vertical and horizontal circulation is also integrated in the core. For different types of staff in the building, this design provides fast, medium and slow, three different types of vertical circulation systems.


    As an infrastructure which designed for VFX industry, this design tries to provide flexibility for different sizes VFX companies and their different operation modes. Small or medium size VFX company can lease part of the building independently, at the same time maintaining potential opportunities for cooperation with other companies. Larger VFX company can lease three functional groups at the same time, to meet the need for integration of the filming and post-production. At the same time, large-scale multi-functional space can also be leased to cultural activities.

    sP: What or who influenced this project?

    YW: Ben van Berkel, Wes Jones.

    sP: What were you reading/listening to/watching while developing this project?

    YW: House of cards.

    sP: Whose work is currently on your radar?

    YW: Wes Jones, UNStudio, OMA, Oyler Wu, Preston Scott Cohen

    Additional credits and links:


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    • Kritique Says:

      One of the best projects I’ve seen in a while. Love the reference to West Jones, but the project takes it a far beyond his geometry.

    • x Says:


      someone doing thier thing!! well exicuted nice drawings and great ref to old wes. great.