• Space Oddity

    rub-a-dub, "Space Oddity." Prototype connections/spatial formations.

    Architectural Association, Design Research Lab (AADRL)
    critics: Theodore SPYROPOULOS (Studio Tutor); Shajay BHOOSHAN, Mustafa EL SAYED, & Manuel JIMÉNEZ GARCIA (Tech Support); Alisa ANDRASEK, Robert STUART-SMITH, Patrik SCHUMACHER, & Theodore SPYROPOULOS (Master Tutors).

    suckerPUNCH: Describe your project.

    rub-a-dub (Apostolos DESPOTIDIS, Rodrigo CHAIN, Sebastian ANDIA, & Thomas T. JENSEN): Space Oddity is a research project that was undertaken from september 2010 to January 2012 at the Architectural Association Design Research Laboratory (AADRL).

    The research revolves around on the ideas of self-assemblage and behavioral patterns in artificial collective intelligence. The research was conducted under the direction of Theodore Spyropoulos with the technical support of Shajay Bhooshan, Mustafa El Sayed, Manuel Jiménez García.

    Space Oddity (2010-12)
    After an era of general silence surrounding space research and with increasing interest in space tourism, we see an opportunity to reinterpret the idea of materiality and spatial organization. Outer Space thus became a medium for us to rethink architectural organization and materiality. An environment that challenges the very essence of architecture since the fundamental understanding of orientation is removed. In this volatile and hostile environment, movement and adaptability is essential to the architectures that inhabits it. The idea of a constantly reconfigurable formation became a question of reorganizing matter over time something that makes the traditional three-dimensional and static space of architecture obsolete.

    Aiming to dismiss the traditional typologies of space, thus the idea of the “space can” as a rather conservative and rigid model for space architecture, our main objective was to challenge and push technology and the concept of the prototype. Our architectural proposal deals with the physics and parameters of space, whilst also performing on Earth. Realizing the difficulties inherent in this proposition, Space Oddity focuses on two areas – Organizational Behavior and Material Behavior. Organizational behavior investigates the notion of a bottom-up system arguing for the assemblage and reconfiguration between one and more parts, pushing for a self-organizing prototype. Material behavior explores the possibilities of rearranging matter through implicit forces. As such, the focus of the project is based on the idea of behavior embedded in matter that allows a constant reconfiguration of a global formation.

    Space Oddity Trailer [TURN ON CC; space rocket and other back ground images courtesy of NASA]

    Space Oddity Conclusion [TURN ON CC]


    Robot Orientation

    sP: What or who influenced this project?
    rub-a-dub: NASA, Cedric Price, Stanley Kubrick, Edgar Allan Poe and Rodney Brooks, and AADRL Students.

    sP: What were you reading/listening to/watching while developing this project?
    rub-a-dub: Reading: “The Unparalleled Adventures of One Hans Pfall” by Edgar Allen Poe. Listening to: David Bowie,
    Johnny Cash. Watching Machete.

    sP: Whose work is currently on your radar?
    rub-a-dub: Asymptote Architecture, Minimaforms, LASSA Architects, Thomas Heatherwick, Volkan Alkanoglu, Ross Lovegrove, Tomas Saraceno, and Zaha Hadid Architects.

    Additional credits and links:
    [Apostolos Despotidis]
    [Rodrigo Chain]
    [Sebastian Andia]
    [Thomas T. Jensen]

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