• Museum of Science Fiction and Cinematic Affects

    Michael FERREYRA, "Museum of Science Fiction and Cinematic Affects."
    melbourne AUSTRALIA

    RMIT University
    advisor: Roland SNOOKS

    Michael FERREYRA: This Museum of Science Fiction and Cinematic Affects explores the possibilities of a speculative architecture that embodies cinematic affects within the context of Melbourne, through the act of designing the image and drawing from the potential source of the science-fiction genre.

    Both architecture and science fiction unlock a glimpse into a potential future as a way to question the normative condition and solve present day dilemmas.

    The influential feedback between science fiction and architecture has long existed—examples go as far back as Fritz Langs 1927 film Metropolis, which draws on contemporary art deco and modernist building precedents. On the contrary an example would be OMA’s “death star” resemblance to science fiction iconography. The resultant imagery has overlapping narratives explored throughout the semester such as solitude, utopia, dystopia, altered reality, over population, artificial intelligence, alien, exploration etc.

    Cinematic techniques used vary from setting the camera in a subjective manner, a play on Stanley Kubrick’s one point perspective technique. The perspective of the character in the image helps evoke emotions being affected by the architecture ranging from awe and wonderment, to anxiety, the sense of the familiar/strange.

    The project draws from the logic of surface to strand morphologies where vector lines interweave embellished patterns of flows to create surface envelope geometries. These geometries are adaptable in terms of allowing continuous gradients of structure, aperture/porosity, strand, and surface articulation: sometimes becoming ornament, structure, building, urban conditions.

    sP: What or who influenced this project?
    MF: Kokkugia; Tom Wiscombe; Doug Chiang; George Hull; Ralph McQuarrie; Ryan Church; Andree Wallin; and photographs of Iceland by Andre Ermolaev.

    sP: What were you reading/listening to/watching while developing this project?
    MF: Reading: CLOG: Sci-Fi; Evolo 05; and Emergent: Structural Ecologies. Listening to: movie soundtracks. Watching: Tron; Avatar; 2001: A Space Odyssey; Oblivion; Prometheus; Dark Knight series; Gravity; Man of Steel; Inception; Cloud Atlas; Donnie Darko; The Matrix series; Blade Runner; Logan’s Run; A Clockwork Orange; Star Wars; John Carter; Total Recall; and I, Robot.

    sP: Whose work is currently on your radar?
    MF: Studio Roland Snooks, Robert Stuart-Smith design, GMUNK, Jorge Ayala, and Gwyll Jahn.

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    • peter leeb Says:

      i recommend to read the romantic writers in order to construct nature…
      it’s sad that all there seems to be left – after all the data – is a visual mimicry of caves. people are always portrayed in a pose of total awe, rings bells of politically dubious models…

    • Paul Says:

      Great model! what is it made of? It looks like wood or bone, great texture.

    • Leeb Peter Says:

      I recommend ignoring romantic semantics to construct the post natural . . . especially the “romantic writers.”
      it’s sad that all there seems to be left—after all their flowery language—is the glorification of human limits. Their people are always portrayed in a state of intangibility, rings bells of religious zealotry.

    • Michael Says:

      Custom dirt texture, blends between two materials/colors depending on the proximity to the mesh edge.
      Future materials, ie 3d printed composite materials etc.
      I thank you for your view, however that isn’t the aim of this project and I think you have missed the point of the project. Cheers