Bartlett School of Architecture, UCL
tutors: Daniel WIDRIG & Fulvio WIRZ.
suckerPUNCH: Describe your project.
Pegah JALALY, Fatemeh KHATAMI, Gopal P. SANKARANARAYANAN, & Anamaria SPULBER: Space is considered as the precious commodity in an urban environment. . . .
It has been utmost concern for the urban designers to design each and every bit of land available to them establishing the optimum FAR for an urban environment, but somewhere in the process they tend to leave voids in there; essentially making the space above as the Dead Space.
When the demand for space increases in an urban environment, people are forced to find a solitary environment outside the city; expanding the limits of the city and thereby increasing the distance from their work place and the city centres. This causes loss of land; which could be used as the hinterland for the city supplying essential commodities to the city. Thereby increasing the time and money spent in the transport of goods, which also causes loss of irreversible natural resources. This loss of land and natural resources can be minimized by making use of the dead space available in the urban voids.
The whole project is about the developing a system; which could be used as the expansion of the city along the dead spaces in the city; this system could not only act as the expansion part of the city but could also provide the structural solution for the problems in the city.
For our system a bottom-up approach has been used in which the parameters for the system are derived from the site. Some of the parameters in which the system is based on, are the connectivity between the building, movement of people along the connective space and the type of space desired by the people living in that environment.
The proposed system could act as the alternative for urban expansion and Satellite Townships. The proposed system morphs the structure of the city based on the urban requirement. This development unit should be self-evolving which evolves the city structure, as well as itself based upon the growth of the city.
As the whole structure spans between two buildings; connectivity between the buildings are established. The structural connectivity is established in such a way; to minimize the amount of material used in the structure. In order to establish the minimum distance of connectivity, path optimising algorithm has been used; which derives the minimum distance needed by the path to establish the connectivity.
Fluidity in the urban environment is established by connecting buildings based on Computation Fluid Dynamics (CFD). The CFD is generated from the connectivity established between the buildings, this CFD acts as the driving force for the deployment of bricks in the system.
Space-filling geometries are used as the brick for the entire system as these geometries could interlock with each other and the differentiation of this geometry could create variety of space.
The brick is deployed by means of a script into the environment in which CFD is used; the deployment factor for the brick is from the data’s derived from the CFD in the site.
There are several outputs derived from the system and the system is capable of giving out thousands of outputs based on the data input from that particular area. This whole system could be self–driving algorithm creating spaces based on the bottom-up approach.
sP: What or who influenced this project?
PJ, FK, GPS, & AS: London Urban Fabric, Aranda/Lasch, Yona Friedman, and Frei Otto.
sP: What were you reading/listening to/watching while developing this project?
PJ, FK, GPS, & AS: Reading: Yona Freidman, Yona Friedman: Structure’s Serving the Unpredictable; Steven Johnson, Emergence: The Connected Lives of Ants, Brains, Cities, and Software; Lee Smolin, “The Flower and the Dodecahedron”.
sP: Whose work is currently on your radar?
PJ, FK, GPS, & AS: Greg Lynn, Daniel Widrig, Chuck Hoberman, and Skylar Tibbits.