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  • City of Dreams Hotel Tower

    Zaha Hadid Architects, "City of Dreams Hotel Tower." Lobby atrium.
    london UNITED KINGDOM

    Melco Crown Entertainment, a developer and owner of casino gaming and entertainment resort facilities in Asia, has unveiled the project details and design of the fifth hotel tower at City of Dreams, the company’s flagship property in Cotai, Macau.

    With 40 floors and a gross floor area of 150,000 square meters, the tower houses approximately 780 guestrooms, suites and sky villas. The hotel also includes a variety of meeting and event facilities, gaming rooms, lobby atrium, restaurants, spa, and sky pool. Including extensive back-of-house areas and supporting ancillary facilities, the tower’s design resolves the many complex programs for the hotel within a single cohesive envelope.

    The design combines dramatic public spaces and generous guest rooms with innovative engineering and formal cohesion. The rectangular outline of the site is extruded as a monolithic block with a series of voids which carve through the its center of the tower, merging traditional architectural elements of roof, wall and ceiling to create a sculptural form that defines many of the hotel’s internal public spaces.

    The tower’s exposed exoskeleton reinforces the dynamism of the design. Expressive and powerful, this external structure optimizes the interior layouts and envelops the building, further defining its formal composition and establishing relationships with the new Cotai strip.

    Development of the new hotel at City of Dreams commenced in 2013. The project is expected to open in early 2017.

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    Project: City of Dreams Hotel Tower
    Location: Cotai, Macau
    Date: 2013–2017
    Client: Melco Crown Entertainment Limited
    Status: Under Construction

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    Size:150,000 sqm.
    Height: 40 floors.
    Program: Approximately 780 guestrooms, suites and sky villas; meeting and event facilities; casino; lobby atrium; restaurant.

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    Architect: Zaha Hadid Architects.
    Design: Zaha Hadid & Patrik Schumacher.

    Project Directors: Viviana Muscettola, Michele Pasca di Magliano.
    Facade Director: Paolo Matteuzzi.
    Project Architects: Maria Loreto Flores, Clara Martins, Michele Salvi.
    Project Team: Pierandrea Angius, Luis Miguel Samanez, Massimo Napoleoni, Bianca Cheung, Miron Mutyaba, Milind Khade, Stefano Lacopini, Davide Del Giudice, Luciano Letteriello, Cyril Manyara, Alvin Triestanto, Muhammed Shameel, Goswin Rothenthal, Santiago Fernandez-Achury.
    Concept Team: Viviana Muscettola, Tiago Correia, Clara Martins, Loreto Flores, Victor Orive, Danilo ArsicInes Fontoura, Fabiano Costinanza, Rafael Gonzalez, Muhammed Shamee.

    Consultants: Executive Architect L&O, Hong Kong.
    Local Architect: CAA, Macau.
    Structural Engineering: Buro Happold, London/ Hong Kong.
    M&E Engineering: JRP, Hong Kong; Buro Happold, London (Concept).
    Facade Engineering: Buro Happold, Hong Kong.
    Interior Designer: Remedios Studio, Long Beach CA.
    Gaming Designer: Friedmutter Group, Las Vegas NV.
    Quantity Surveyor: WTP, Hong Kong.
    Lighting Design: Isometrix, London/ Hong Kong.
    Fire Engineering: Ove Arup, Hong Kong.
    Acoustic Consultant: Shen Milson & Wilke, Hong Kong.
    Traffic Engineer: MVA, Hong Kong.
    Building Contractor: Dragages, Hong Kong.

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