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  • Sofi

    Danny KARAS, "Sofi." Bird's-eye perspective.
    los angeles CALIFORNIA

    SCI-Arc
    critic: Hernan DIAZ ALONSO.

    suckerPUNCH: Describe your project.

    Danny KARAS: In analysis of the modern skyscraper there is traditionally an aesthetic agenda that localizes itself in a “shoes” or “hat” location. . . .

    Problem
    In analysis of the modern skyscraper there is traditionally an aesthetic agenda that localizes itself in a “shoes” or “hat” location. The tower typology has ignored the possibility of a center distortion. This distortion acts as an aesthetic element as well as an organizational(programmatic) locator. By designing from the middle out there is a chance for the building to better blend with its context by keeping the processional elements in the center. Entrance and roof conditions mimic their tower surroundings and give a moments rest in the exuberance of design.

    Design
    This proposal creates a center distortion and layers form through a simulation of gravity and the“claspyness” of the outer skin. The skin is designed to be perceived as more of a lacey volume hiding the inner-mass yet in the right light disappearing and letting the inner monster emerge. This jackel and hyde effect of the inner and outer skin is meant to keep the eye intentionally out of focus. The inner void acts as a way of creating a Secretary oriented office program rather than a traditional first floor security, freeing up the center of the building to the public. The project looks to rationalize itself through components rather than a monolithic form. By focusing on the parts to whole relationship the project adapted to the concept of build-ability in its panel size and something as banal as the curvature limits of steel. These elements of design while “unsexy” add up to a rational that helps the brain rationalize the digital grotesque of sci-arc into something more place-able.

    Scope
    Ultimately the project yearns for build-ability as a way of taking the next step in digital design. This project is less about the result and more about the statement of digital production. Just as the machine revolution allowed the 1920’s working man 8 hours of freedom, the digital project of the10’s gives the designer extra time to work on other elements like texturing and design development. This project is a statement of the speed and quality that digital design can create and how this revolution of speed can give the architect a greater chance to impact that project outside of pure form making. Architect’s can now impact design into the later stages sooner and potentially prevent some value engineering and hopefully stop the slow erasure of architects in building.

    sP: What or who influenced this project?
    DK: Visually, the thinness of elderly people’s skin, fat men, gravity, and technically using computer-generated particle physics.

    sP: What were you reading/listening to/watching while developing this project?
    DK: Listening to: Coolie High; Nas; Gang Starr; Kendrick Lamar; and the Adam Carolla Podcast. Watching: Al Pacino movies; Shameless.

    sP: Whose work is currently on your radar?
    DK: Juan Manuel Rois, Hernan Diaz Alonso, Ivan Bernal, and COOP-Himmelb(l)au.

    Additional credits and links:
    [DannyKaras.com]

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