Bartlett School of Architecture, UCL
tutor: Daniel WIDRIG.
suckerPUNCH: Describe your project.
Stefan BASSING: Deep Texture continues to explore in depth the concepts of structural transition and multi-materiality.
The title—”Deep Texture”—implies a relation between logics of material behavior, geometric logics of transition, and changes in resolution of one system to be revealed as texture on the surface of the final structure—as, for example, those found in nature. Architecture is no longer to be understood as a collision of different material systems, but rather as one continuous entity where structure morphs into volume, into skin, and back into structure. Seamless material shifts and geometric transitions from horizontal into vertical conditions within one system become possible.
After the imtense study of geometrical tiling systems, three archetypes of structural cells were developed. These cells manifest the transition from shell/skin into structure and consist of four rhombic tiles, referred to as the “architectural granulate.” The architectural granulate implies the possibility to design one’s own material consisting of material “cells” of different material behaviors, all belonging to the same material class of thermoplasts. Fused through heat into one composite, the material system allows for changes in shape and structrual performance. Thus within one structure the gradual transformation from an edgy, structural, and rigid strand into a soft membrane is possible, while the underlying logic of aggregation remains present and recognizable. The texture of the final structure reveals the inherent logics of the tiling system as well as material distribution logics within the system. On a macro scale, the project initiates a rethinking of architectural tectonics in reference to nature and the human body, where bone structure, muscle, vein, and nerve and skin tissue—multiple systems of varying performance and material properties—become one functioning entity of dependencies
sP: What or who influenced this project?
SB: Neri Oxman, Tom Wiscombe, and Achim Menges.
sP: What were you reading/listening to/watching while developing this project?
SB: Reading: Computational Design Thinking (AD reader); several short essays by Tom Wiscombe; and much more.
sP: Whose work is currently on your radar?
SB: Alisa Andrasek, Daniel Widrig, Isaie Bloch, Gilles Retsin, Ruairi Glynn, and Philippe Morel.
Additional credits and links:
Thanks to the German Academic Exchange Service (DAAD) whose scholarship made it possible for me to pursue the research undertaken at the Bartlett GAD.
Thanks as well to Daniel for his guidance throughout the year.