critic: Ezio BLASETTI.
suckerPUNCH: Describe your project.
Jonathan CORTES: Initial concept: The human perception of information and the distortion of the perceived information through the implication of modern technology and media.
The human culture has developed the pixel in order to digitize archaic information and archive in manners of data rather than words inked on pages inside books. Ultimately, the pixel is a quadrant of data. A man-made manifestation and representation of information. It is human culture’s digital interpretation of information; the orthogonality of the shapeless.
The project, in essence, is a massive digitizing library; an archive for archaic and analog information.
The site became an extremely influential factor in the generation of the final form; the project is a reflection of the site itself, becoming an archived piece of information—that is, a record of time. Through the means of isosurfacing, three images of the surrounding immediate site are projected onto the site bounds, interpolating the information between them, generating the final form. Being extremely sensitive to the site, each face of the project is immediately relative to the bordering site context. Ultimately, the project becomes an example of its function and concept. Portraying a formal recording of time, this reiterated visual staple of information becomes distorted and figurative, giving a nod to the infamous rorshach test.
sP: What or who influenced this project?
JC: The development of the digital screen; the digital reiteration of analog media; data-moshing; isosurfacing methods of generating geometry; Ezio Blasetti; and Daniel Widrig. Other influences include:
-Adam Ferriss: [various works] Images derived from RGB Tricolor separation, mashed pixel array data, color & black & white photographs.
– Alfonso Bonilla: [PRIMARY – Experimento] Stacked images morphed together to show an expression of moving time through a still shot.
– Jason Gowans: [Five Landscape Modes] Created from physical objects, the maquettes were built using found negatives, photographs, and images.
– Shinichi Maruyama: [Nude] Long exposure images of nude dancers that translate 3d motion into 2d mediums.
– Jack Sawbridge: [various works] Glass and wood constructs that project differentiating light refractions onto a space.
– Rorshach Test: [psychological evaluation exam] A series of inkblots mirrored on a piece of paper used to gain further insight into human perception of forms.
sP: What were you reading/listening to/watching while developing this project?
JC: I watched Blow-Up (1966, dir. Brian De Palma), as recommended by Ezio, which was incredibly insightful. The project began to rely heavily on how the human mind perceives information, so watching someone obsessively analyze and decipher such small details within a photograph, as portrayed in Blow-Up, gave way for further development of the project. In terms of music, I began listening to more electronic music—more specifically, artists that create a “glitched” sound.
sP: Whose work is currently on your radar?
JC: Robert Stuart-Smith Design, Roland Snooks Studio, Kokkugia, and COOP-Himmelb(l)au.