Tulane University School of Architecture
Digital Output Lab & Tulane Millhaus
suckerPUNCH: Describe your project.
Emily HAYDEN & Robert MOSBY: Snuggle was inspired by organic forms in action, including the growth of coral and barnacle colonies, the snuggling of soft bodies, and so on.
Snuggle started as a series of seven spherical shells colliding and folding in on themselves to create interior pockets of space. The shells were distorted and mutated based on the ideas of proximity, movement, and plasticity. The texture, inspired by coral polyps, is populated along a spine to unify the overall mass.
We were very interested in registering the nature of a fleshy body in a static state. How do we represent a doughy, impressionable surface with a rigid material? What, formally, represents fleshiness outside of fleshiness itself?
sP: What or who influenced this project?
EH & RM: Bittertang’s animal posturing, and “Pig Pile” in particular; Nervous Systems’s “Colonies and Barnacles” 3-D prints; Maggie Barnes’s ceramics; The LADG’s “48 Characters” and “Yves Fouquet.”
sP: What were you reading/listening to/watching while developing this project?
EH & RM: Watching: Planet Earth, in particular the “Caves” and “Shallow Seas” episodes. Reading: Peter Pearce, Structure in Nature is a Strategy for Design; CLOG: Sci Fi; Nicholas de Monchaux, Spacesuit: Fashioning Apollo; Greg Lynn, Animate Form. Listening to: Deptford Goth; Rhye; Blood Orange; Daughter; Yeasayer; Poliça; Purity Ring; Phantogram; and FKA Twigs.
sP: Whose work is currently on your radar?
EH & RM: Bittertang; NaJa & deOstos; Michael Nesbit; Neri Oxman; Iris Van Herpen; Issey Miyake; Joanie LeMercier; Nameless; SO-IL; GRAFT; and work from the Architectural Association and the Bartlett.