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  • Noise, pt. III

    Angela HUANG & Alex TAHINOS, "Real Fictions II: Pier Gardens." Model.
    houston TEXAS

    Michelle JaJa Chang

    suckerPUNCH: Describe your project.
    Michelle CHANG: In a moment where visual instruments are increasingly adept at opening windows onto the environment and images are easily taken in, noise makes seeing clearly difficult.

    The tackiness its complexity lends to pictures opens them up for scrutiny, both in what they show and how they are made.

    This project investigates the properties of the Perlin noise algorithm, a computer graphics filter invented in the eighties to make Tron’s renderings look more realistic. The filter simulates a randomized field of gradients that is mapped onto surfaces, lights, and objects to give them a naturalistic texture. Noise pt. III attempts to explicate this algorithm’s formal codes to design with indeterminacy.

    The two-bedroom house shown here is a function of noise and a six-square grid. The tool’s deformative properties change the squares into irregular figures, creating opportunities for shifts in room scales and material articulation.

    sP: What or who influenced this project?
    MC: Tron (1982), Rudolf Olgiati, Pro Co RAT.

    sP: What were you reading/listening to/watching while developing this project?
    MC: Alfred Gell, Art and Agency; The Books, Music for a French Elevator…; Freaks and Geeks.

    sP: Whose work is currently on your radar?:
    MC: Peter Celsing.

    Additional Credits/Links:

    http://ja-ja.co/