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  • fractalScape
    berlin GERMANY

    suckerPUNCH: Describe your project.

    Holger LIPPMANN: The fractalScape and NoiseScape series are based on Processing code and work with Perlin noise and iteration functions. The iteration algorithm divides a shape down within a 7-9 level loop. Each repetition of the process is also called an “iteration.” The results of one iteration are used as starting point for the next iteration.

    [ANIMATION]

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  • Engravings. WLE 05, 2012.
    berlin GERMANY

    Generative processing works, realized using (2-3mm) wood engraving via laser. 50 x 80 cm. Ongoing project.

    suckerPUNCH: Describe your project.

    Holger LIPPMANN: The fractalScape and NoiseScape series are based on Processing code and work with Perlin noise and iteration functions. The iteration algorithm divides a shape down within a 7-9 level loop. Each repetition of the process is also called an “iteration.” The results of one iteration are used as starting point for the next iteration.

    [MORE]

  • Noise Scape II
    berlin GERMANY

    suckerPUNCH: Describe your project.

    Holger LIPPMANN: The fractalScape and NoiseScape series are based on Processing code and work with Perlin noise and iteration functions. The iteration algorithm divides a shape down within a 7-9 level loop. Each repetition of the process is also called an “iteration.” The results of one iteration are used as starting point for the next iteration.

    [MORE]

  • Stefan SAALFELD, Abstract 384.
    munich GERMANY

    Akademie der Bildenden Künste München

    suckerPUNCH: Describe your project.

    Stefan SAALFELD: The abstract series are a mix and assemblage of very different “materials” and can be read as abstract spheres and spaces. Some of these elements are very new and fast (like the plain color stripes), others have a long history of being worked over and over again. Most work is done with digital tools, but I also use hand-painted forms as stencils. I’m interested in a complexity and a variety of elements and different textures that are mostly well known in abstract art, but I give them a kind of weird and even rotten twist. . . . It’s a kind of recycling process, taking some leftovers and bringing them back to life.

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  • Engravings
    berlin GERMANY

    Fractal Flower series, 51x51cm, deep laser engraving (6mm) MDF.

    suckerPUNCH: Describe your project.

    Holger LIPPMANN: The fractalScape and NoiseScape series are based on Processing code and work with Perlin noise and iteration functions. The iteration algorithm divides a shape down within a 7-9 level loop. Each repetition of the process is also called an “iteration.” The results of one iteration are used as starting point for the next iteration.

    [MORE]

  • Noise Scape II
    berlin GERMANY

    suckerPUNCH: Describe your project.

    Holger LIPPMANN: The fractalScape and NoiseScape series are based on Processing code and work with Perlin noise and iteration functions. The iteration algorithm divides a shape down within a 7-9 level loop. Each repetition of the process is also called an “iteration.” The results of one iteration are used as starting point for the next iteration.

    [MORE]

  • digital collage project
    oakland CALIFORNIA

    suckerPUNCH: describe your project.

    mark SCHAER: The first collage i made was of a pack of wolves, (was thinking about Jack London at the time) so I scanned these comic book illustrations, chopped them up, added background photographs, thinking i would eventually make a painting, or drawing…. but the idea of making a painting sounded slow and tired at the time, so i just kept playing with the images of the wolves. First they were running in the snow field, then they were running for their lives from a forrest fire…. i fell in love with how easy it was to play with the images and before even realizing it, I had made dozens more, on a kind of image binge. For the first time the pixels really became the thing. Its a simple thought, but it was a personal breakthrough of sorts, and has opened up a lot of possibilities in my work.

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  • electric sheep and their dreams in high fidelity
    new york NEW YORK

    suckerPUNCH: describe your project.

    scott DRAVES: What is the relationship between man and machine? Is open source a sustainable way to run a creative society? Can digital creations have the subtlety we know in the natural world? These are the issues addressed by my work.

    I create my art by writing software that runs an internet distributed supercomputer consisting of 450,000 computers and people. The first versions of this algorithm date from 1992. Each image is a form of artificial life, with its own genome, thousands of numbers that define how it looks and moves.

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  • matthew williamson
    manchester UNITED KINGDOM

    suckerPUNCH: describe your project.

    si SCOTT: An ongoing exploratory personnel project developing a series
    of illustrative studies of flying insects.

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  • sound drawing
    los angeles CALIFORNIA

    suckerPUNCH: describe your project.

    perry HALL: Images of sound waves moving through paint that were filmed live on HD Video.They’re made by channeling bass frequencies into a custom set of tanks and altering the composition of the paint in conjunction with the parameters of the sound. I’ve been making these “Sound Drawings” since about 2002. This is another technique I use to add time, behavior and transformation to painting. All the work is done with oil, acrylic without any digital tools, although its all influenced by digital discourse and tools.

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