Ibañez Kim Studio (Mariana Ibañez and Simon Kim) proposes a Mechanical Garden that enjoyed a unique partnership with artists and engineers in Philadelphia.
The Mechanical Garden is a social stage for PS1 activities as well as for architecture-as-characters. A strong figural demarcation assembles a series of Characters into generously shaded arcades and walkways. This peripheral organization reinforces the existing geometries of the courtyard walls, but thickens them with canopy and programme – to allow for indeterminacy and found situations. Each Character is constructed from similar elements in fixed modules, but have differentiation in traits and features. They vary in orientation, internal spaces and function.