suckerPUNCH: describe your project.
nathan SMITH: A city is a variegated set of cultural influences. It stems from an initial condition (host) and is transformed and mutilated by parasitic operatives that work in differing speeds, locales, powers, and times. In order to further postulate the effects that culture has on architecture and the spatial realm, I created a false scenario and employed the rules of a custom game to postulate such possibilities. This was created through a series of grasshopper scripts that worked along with the script of the game which was then played a multitude of times to study urban growth. This is one example of a particular game.