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  • WOJR, "Seven, A Numbers Game." Model.
    cambridge MASSACHUSETTS

    suckerPUNCH: Describe your project.

    WOJR: Seven is an architectural experiment in the neither/nor and/or the both/and. It explores the tenuous thresholds within several fundamental binaries in architecture: (1) object/field, (2) figure/configure, (3) finite/ubiquitous, (4) monomorph/polymorph, (5) insular/reflective, (6) amaterial/tactile, and (7) mass/surface.

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  • Ash Park
    chicago ILLINOIS

    University of Illinois at Chicago
    critic: Grant GIBSON

    suckerPUNCH: Describe your project.

    Ryan HERNANDEZ: How societies build for death varies and offers deep and solemn investigations into narrative, identity and form. We will earnestly deal with these topics with light and whimsical hearts.

    Each figure in the continuous field is 20 ft. tall with a volume of 115 cu.ft. and constructed of poured in place concrete requiring 50 gal. of water, 300 lbs of cement, 800 lbs of fine aggregate (Human ash and sand). One human corpse produces 5 lbs of ash and one figure requires 60 humans. An average of 150,000 deaths in New Orleans (site: New Orleans, Old Algiers) can create 208 figures a month.

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  • Figural City
    los angeles CALIFORNIA

    SCI-Arc Future Initiatives (SCIFI), Fall 2012
    critic: Peter ZELLNER

    suckerPUNCH: Describe your project.

    Jinming FENG: The project challenge the conventional urban design approaches, and specifically focuses on the traversal rationality between urban figure, field, ground, and network. The design scrutinizes several new and topical urban design approaches that blur figure-field relations via mathematically and digitally driven techniques.

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  • Carr Castle and Ornamental Gardens
    denver COLORDAO

    suckerPUNCH: Describe your project.

    clark THENHAUS / Endemic: Carr Castle and Ornamental Gardens was a proposal for the Pruitt Igoe Now Competition integrating an architectural solid, (Chapel), with an informal, ornamental berm garden. Given the multi-layered contextual complexity of both physical and virtual histories in North St. Louis, this proposal concentrated on the physical qualities of a topographic garden and carved solid as cultural and social mediums, rather then directly economic or political strategies. Landform and mass thus serve as both a strategy of erasure, yet simultaneously as a material residue of remembrance through object and field.

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