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  • wooden fluidity
    innsbruck AUSTRIA

    suckerPUNCH: describe your project.

    thomas BUSECK + oliver v. MALM: a wooden fluidity is a fully parametric driven design concept for a “villas colony”  in osaka, japan. based on a fluid system, which interacts with the given assets, and provided us with all parameters. a hole set of scripts in maya and rhino have been developed evaluating the fluid system to design the villas. the main idea was to generate a system which provides a continuous language of design on the exterior as well as on the interior and all subsystems (i.e. structural elements as well as design elements). each system refers to all other systems in order to provide a fluid like, inherent design concept.

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