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  • WOJR, "Seven, A Numbers Game." Model.
    cambridge MASSACHUSETTS

    suckerPUNCH: Describe your project.

    WOJR: Seven is an architectural experiment in the neither/nor and/or the both/and. It explores the tenuous thresholds within several fundamental binaries in architecture: (1) object/field, (2) figure/configure, (3) finite/ubiquitous, (4) monomorph/polymorph, (5) insular/reflective, (6) amaterial/tactile, and (7) mass/surface.

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