suckerPUNCH: describe your project.
tom BEDDARD: It is an exploration into the relatively new field of 3D fractals. I write my own software to render a new set of mathematical algorithms that generate 3D structures with unlimited detail. I find it fascinating to investigate the resulting wide range of structures ranging from the natural and organic to geometric and artificial, especially as appear from purely mathematical space.
sP: what or who influenced this project?
tB: I’ve always been drawn to the aesthetics of detail and intricacies and as a programmer generative and mathematical art has been natural attraction. The collaborative effort done on developing 3D fractal algorithms over at fractalforums.com has enabled many programmers like myself to start exploring this new field.
sP: what were you reading/listening to/watching while developing this project?
tB: I’ve been working on this software on and off for the past year so I couldn’t say anything specific here.
sP: whose work is currently on your radar?
tB: I don’t have anyone particular in mind, but most of the people I follow on Twitter are somehow involved in generative graphics programming so I’m always interested in what they are working on.
fractalforums.com is the best place to go to learn more about the maths behind fractals and find out about various programmes you can use to create your own fractals.