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  • bonescraper

    bonescraper
    TURKEY

    suckerPUNCH: describe your project.

    melis EYUBOGLU+tuberk ALTUNTAS: Evolo Skyscraper 2011 Competition Entry – The site is in the central business district of Istanbul. Around 70’s; warehouses, factories were on these plots. However as the city started to expand, the factories moved to the city boundaries and the plots started to host skyscrapers.


    The plots are connected with the main boulevard. On the side of the plots; 2-6 story height apartments exist. The empty plot that we choose is 22m x 215m. The surrounding skyscrapers go up to 261m height.

    In this plot boundary, the bonescraper locates itself being respectful to the surrounding environment. Therefore some restrains are applied to this boundary. This restrains will allow the building to escape from the enormous shadows of the neighbor buildings and let the light pass through itself to the buildings around. The porous structure also provides strength to the structure.

    The bonelike structure starts to secrete from 3 sources according to these rules. The rules are coded to the DNA of the structure. It passes through phases till it fills the entire boundary. This phasing system provides the owner of the building to be built in as many phases as they like. This secreting follows the liquid behavior.

    The cores are spread through the whole building. It also holds the installations and elements like stairs. The puffed parts of the structure holds recreation spaces. Entrance lobby, social areas, restaurants and sport facilities. The main circulation through the building is maintained through 3D elevators. These elevators are like parasites and move around the façade with their arms. They pick and leave people from/to the holes on the façade.

    On this bonelike structure, the housing units nest. They connect to the available slots of the structure. These units have different volume but they all have panoramic views of the city.

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  • WP_Modern_Notepad
    • shmark Says:

      Fun project and an interesting vision. However, “Bonescraper” this is not, more like “Spilled Milk Scraper.” I suppose most anything created in a polygon mesh-based software resembles bone structure, but I would imagine at this point of the bone cliche, we would see some type of structure inspired by the formation, flexibility, and dynamism of a bone structure.

    • A Says:

      Really half-baked.

      I’m surprised that the metaphor didn’t come full circle with the red “housing units” being described as “marrow.”

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