suckerPUNCH: describe your project.
tia CROCKER + mark SHKOLNIKOV: In response to the increased amounts of plastic found in our water, in particular the massive accumulation in the Pacific Ocean, known as the Great Pacific Garbage Patch, this project proposes a solution that involves both collecting the plastic through a system of robots as well as using the collected plastic as a building material both on the Deepwater Island Habitat and ashore. The project involves a network of Sensors Buoys, scattered within the Patch, relaying information for the deployment of the Whirlpool Agents; a system of aggregative robots able to “swim” to the targeted plastic and generate micro-currents to further densify the particles. Through this high-pressure system, the plastic is collected and transported back to the island.
The design for the floating, artificial island proposes a unique environment loaded with clean-energy systems. This includes a plant for Ocean Thermal Energy Conversion and a ‘Spike’ building skin that rhythmically adapts to the local ecology while absorbing wind and solar energies. The plastic silo is home base for the robotic agents where they will deposit the plastic to the submerged factory for recycling and reuse as an innovative architectural building material, embedded with biodegradable matter, highlighting the many fantastic properties of plastic. In addition, the island includes research labs, an eco-hotel, amphitheaters, docks, pools and other activities harnessing the unique qualities of a life adrift, as it draws scientists, artists, and adventurists alike through the pressing issues of cleaning, enjoying, and learning from our Oceans.
sP: what or who influenced this project?
tC + mS: Ernst Haeckel, Captain Charles Moore, Trash, Plastic Industry, Jellyfish, Winka Dubbledam
sP: what were you reading/listening to/watching while developing this project?
tC + mS: Wasteland, Philip Glass