suckerPUNCH: Describe your project.
jt BACHMAN: This semester-long research project investigated the use of two dimensional images to generate three dimensional spatial configurations. The initial iterations of this process generated iconic yet impenetrable masses. In the final iteration of this process, each tetrahedron was scaled down and subtracted from the parent mass ultimately creating an inverse solid/void relationship between the interior and the exterior. What was at first an object to be looked at, became a space which begins to imply inhabitation.
The boolean operation used to carve out a cavernous interior not only created dynamic spaces within the shell, but the voided tetrahedrons on the interior generated a terraced floor that undulates beneath the stalactite tips hovering above. While the tetrahedron is a geometric primitive that is frequently displayed as a pristine singular object, when presented as a cluster or a group it immediately conjures multiple associations and readings that are unfamiliar or otherworldly. This project was interested in blurring the line between 2D/3D, plane/mass, flat/crystalline, cute/ominous, repetitive/varied, peak/valley, and solid/void relationships. The overall affect of the form created is intended to snuggle somewhere uncomfortably between Superman’s Fortress of Solitude and a Super Mario World backdrop.
sP: What or who influenced this project?
jtB: Canadian Pulp and Paper Pavillion Expo ’67, Acoustic Foam, Paper Trees, Lumberjacks, Pixar, Superman’s Fortress of Solitude, Super Mario World, Kazimir Malevich, Étienne-Louis Boullée.
sP: What were you reading/listening to/watching while developing this project?
jtB: The NBA Lockout, The Florida Gator’s 6-6 Season, grantland.com, Jimmy Eat World, Game of Thrones, Drive.
sP: Whose work is currently on your radar?
jtB: Lob City, Chris Seddon, Ryan Snook, Pim Palsgraaf, Studio Danae, Kim Asendorf, Vyzor, Can Vu Bui.
Additional credits and links:
Yale School of Architecture
Critic – Brennan Buck