suckerPUNCH: Describe your project.
matthijs la ROI: The amount of travelers from and to the Dutch city Almere will grow from 40.000 back in 2009 to 100.00 in 2030. This requires intensive infrastructural improvements to the current situation of Almere. One of the main improvements of the network will be the redesign of the central station of the city. The current station is situated around a combination of small dysfunctional public spaces and conflicting flows of traffic.
In a series of experiments with the topics of different network speeds, users, behavior and needs is tested to propose a infrastructural landscape and embodiment that is both efficient and pleasant as a new design for the central train station of Almere. The quest is no search for an optimal result, but rather a proposal abstract machine that can generate pretty good solutions while still maintaining intuitive decision making in the design process. The aim of the design is to enhance the connectivity of the dysfunctional part of the Almere city center and to create a multi-functional area with a 18 hour usage pattern. The design method is based on a bottom-up research process with the use of different algorithmic principles for generation and performance evaluation like swarm behavior and ant-trail and Dijkstra algorithm’s. Organizing infrastructure is the main interest in this project, not only to make a more efficient network but also to revitalize the area by influencing the behavior patterns of the users of the area.
Since the project is still in development, the decision was made to not give any primarily renders of the design research results yet. The reason for this is that primarily renders of a project could be wrongly interpreted by people unknown to a project and can made designers escape in off-the-shelf algorithm’s to produce a shape fast that can be rendered. These kind of shapes often lack the reality of material and gravity. For this reason a prototype was developed of a small part of the complete train station. This prototype should not be taken to literal. It’s a proto-architectural formation that shows a possible material representation of the infrastructural system generated by processing and the relation of the building to the human scale. It’s a design model, build to test architectural qualities and possible directions of the project.
“Pheromone networks” is part of the research Matthijs la Roi is conducting as part of his one year graduation project at the Hyperbody M.S. Arch Graduation Studio: Advanced Non-standard & interactive architecture – Formations & Embodiments, directed by Dr. N.M. Biloria and Dr. H.H. Bier. The project is still under development and expected completion of the project will be coming July 2012.
sP: What or who influenced this project?
mlR: Aedas R&D; The Downsview park, Toronto project by Foreign office architects; Swarm Behaviour processings workshop by Dimitrie Stefanescu.
sP: What were you reading/listening to/watching while developing this project?
mlR: Phylogenesis by FOA ; Move by Ben van Berkel & Caroline Bos; Diagram Diaries by Peter Eisenman.
sP: Whose work is currently on your radar?
mlR: Aedas R&D, Supermanoeuvre, Biothing.