California College of the Arts
critic: Gregory HURCOMB
suckerPUNCH: Describe your project.
Alex WOODHOUSE: Animated sequences are often difficult to convey in a single, static image. Movement, intensity, and speed are terms associated more strongly with the animate than static, abilities showcased in the production and viewing of visually recorded events. Shadow Traceries is an investigation into the decoding and re-representation of these events, compressing time-based input into a finite, visualized moment.
Initially, data is extracted from a video source—either as existing media or via a live webcam stream. Successive frames are sampled, extracting synthesized data from the sequence of images (most simply image brightness). Data is compiled and progressively overlayed, allowing linear trajectories to emerge. These circuitous networks describe both the intensity of movement for a given pixel over time as well as the greater motion of the frame as a whole. The frame no longer describes a moment but a duration, informing the viewer of what it is that video seeks to provide: animate change.
sP: What or who influenced this project?
AW: Marius Watz, Daniel Widrig, Umberto Boccioni, Andreas Nicolas Fischer, Lebbeus Woods, and Eva Schindling.
sP: What were you reading/listening to/watching while developing this project?
AW: Reading Form+Code; listening to M83, Pinback, and Aesop Rock; watching How I Met Your Mother.
sP: Whose work is currently on your radar?
AW: Casey Reas, FreelandBuck, Michael Hansmeyer, UNStudio, and Andy Payne.
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