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  • volatile table

    volatile table
    vienna AUSTRIA

    suckerPUNCH: describe your project.

    adam VUKMANOV: volatile table emerged from territories where organic design works as parametric system that modulates geometry capable of becoming a table. a single surface deforms and blends from one necessary function to another and blurs the border between horizontality and verticality. in this fashion, designed geometry is achieving continuous visual volume, and synergy of form and function.

    volatile means changeable, non-constant and unpredictable. the volatility of natural forces shapes our spatial environment through time. digital processes are now used to simulate those forces, often generating novel geometries never before seen in design. the volatile table is an investigation into how new simulation tools can be used for design in its relation to architecture. a single continuous surface has been created and deformed to serve multiple functions. the geometry of the table spreads dynamically through space reawakening our tactile intelligence, a sense that has been lost in industrial design where emphasis is on hyper-rationality.

    from far up angles seen as a car, to the sand dunes in close up view, the shape simulates different appearance, thus becoming volatile. in relation to the architecture it is imagined as a panel of the facade distributed on large building surface.

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